**--4 COMMON TRAPS--**
---------------------------------------------------
**1) OVERCONFIDENCE**
**2) OVER-BETTING QUARTERBACKS**
**3) OVER-BETTING FAVORITES**
**4) MEDIA INFLUENCE**
**---OTHER TRAPS---**
-------------------------------------------
**5) MISPLAYING (2.5, 3.5, 6.5, 7.5)**
**6) IGNORING TRAVEL**
**7) OVER-BETTING HOME TEAM**
**8) PEER PRESSURE**
**9) NO PLAN**
**10) BIG WINS/SMALL LOSSES**
**11) MISPLAYING INJURIES**
**12) BAD WEATHER = UNDER**
**--GAMBLING ABYSS--**
----------------------------------------------
**13) PARLAYS**
**14) TEASERS/PROPS**
**15) BUYING POINTS**
**16) IN-GAME BETTING**
**1) OVERCONFIDENCE**
---------------------------------------------------
**THINKING YOU HAVE AN ADVANTAGE BECAUSE YOU PLAYED SPORTS (EGO)**
**TRAP GROUP: Most Common (#1/4)**
**• Overconfidence = "Most Important Trap"**
**TRAP OVERVIEW:**
**• First of four most common traps for a reason**
**• 100% Mental = Trap you can't track**
**• Ex-athlete looking to fill void = Biggest target**
**• Big ego = Black hole of sports betting traps**
**• Vegas has been waiting for you**
**• Vegas knows the ex-athlete best**
**• Ex-athletes historically want to be in control**
**• Ex-athletes historically want to be aggressive**
**• Ex-athletes typically don't want to be patient**
**• Big ego/Aggression = Good for athletes**
**• Big ego/Aggression = Bad for sports bettors**
**• Containing your ego is imperative to winning**
**• Kapton Ego hits too many icebergs**
**• Vegas uses preconceived ideas against you**
**• Why are so many ex-athletes overconfident?**
**• Overconfidence = Predictable public betting**
**• Overconfidence at core of 4 common traps**
**• Overconfidence = Betting on QBs/Favorites**
**• Overconfidence reinforced by media**
**• Big ego leads to four trap revolving door**
**• Ex-athlete average closer to 45% than 50%**
**• Ex-athletes rarely clear 52.3% win rate**
**• Winners at life/Losers at sports betting**
**• Psychology/Going from winner to loser**
**• Confusion about losing/Winners usually win**
**• Ex-athletes betting patterns very predictable**
**• Better athlete = Worse bettor**
**• Building narrative to protect their ego**
**• Ex-athletes = Place blame/Make excuses**
**• Ex-athletes least likely to self evaluate**
**• Action plan/Understanding you were a target**
**• Self evaluation = Most important evaluation**
**• Finally separating sports from sports betting**
**• Ego = Gateway to honesty & realistic goals**
**• Honesty/Realistic goals define betting career**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Kapton Ego**
**2) OVER-BETTING QB**
-------------------------------------------------------------
**TRAP GROUP: Most Common (#2/4)**
**• Over-Betting Quarterbacks = "First Trap"**
**TRAP OVERVIEW:**
**• Over-Betting QBs is often first physical trap**
**• Overconfidence connects first four traps**
**• QBs = Often only trap Vegas will ever need**
**• QBs = Most media coverage by wide margin**
**• QBs are the position you know best**
**• Most popular position in sports and betting**
**• Massive popularity makes QBs overvalued**
**• QBs = Key to predictable betting patterns**
**• Vegas continues to promote QBs for reason**
**• Brady & Montana smokescreen**
**• The two best are the two best**
**• Hidden QB trap = Built in excuse**
**• Bigger/Better QB = Bigger bet**
**• Scared of betting on weaker quarterbacks**
**• Painting yourself into a quarterback corner**
**• QB obsession leads to 3 key questions**
**• QB trapped bettors face 3 possible roads**
**• 3 Roads = Change/Quit/Keep losing**
**• Being unaware is biggest part of problem**
**• Don't be QB trapped for life**
**• Action plan/QB bettors must move forward**
**• Leaving the 80% to get to the 5%**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: JONNIE QUARTERBACK**
**3) OVER-BETTING**
-----------------------------------------------
**FAVORITES**
-------------------------------------------------------
**TRAP GROUP: Most Common (#3/4)**
**• Over-Betting Favorites = "Second Trap"**
**TRAP OVERVIEW:**
**• Favorites/QBs = First two physical traps**
**• Overconfidence connects first four traps**
**• Vegas has sold favorites from the start**
**• Original underdogs weren't even written down**
**• Newspaper underdogs = Smaller/Off to side**
**• Vegas & media walk hand in hand**
**• Vegas & media both benefit from extremes**
**• Is something good enough to bet on?**
**• Is something bad enough to bet against?**
**• Better teams get far more media coverage**
**• Friends likely to bet 80-90% favorites**
**• Honestly believing favorites are better bets**
**• Public is scared to bet on underdogs**
**• “The point spread tells you who’s better"**
**• Mindset of underdogs needing upset to win**
**• Public willingly throwing away 2 advantages**
**• Voluntarily stepping into batter's box 0-2**
**• Public betting patterns become predictable**
**• Public easily manipulated by 2.5, 3.5, 6.5, 7.5**
**• Public over-bets 3 specific point spreads**
**• Vegas continues to get what they want**
**• Action Plan/Hit brakes/Stop getting steered**
**• Knowing Vegas has clear role for favorites**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Chuck Chalk**
**OTHER CHARACTERS:**
**• Anita Betterteam**
**• Shorty Nuff**
**4) MEDIA INFLUENCE**
--------------------------------------------
**TRAP GROUP: Most Common (#4/4)**
**• Media Influence = "Most Difficult Trap"**
**TRAP OVERVIEW:**
**• Difficulty of avoiding bad media influence**
**• Chess game = Media is opponents queen**
**• Media influence = Most ways to beat you**
**• Media influence is tied to all traps**
**• Media/Vegas = Work together to steer bettors**
**• Vegas uses media to get what they want**
**• Media trap is fueled by insecurity & blame**
**• Friends typically influenced by bad media**
**• Who are you listening to?**
**• Properly evaluating 3 media formats**
**• Properly evaluating 3 types of analysts**
**• E stands for Entertainment not Education**
**• TV has never cared about betting education**
**• Is TV station connected to a sportsbook?**
**• Getting objective betting info from a casino?**
**• Media stranglehold on 5 other traps**
**• Media heavily promotes QBs & favorites**
**• Media restores bettor’s confidence thru week**
**• Vegas & Media = 7 Day Therapists**
**• Forgetting losses in just 7 days**
**• Bettors often only remember last game**
**• Becoming comfortable in a losing cycle**
**• Action plan/Determine your top 5 analysts**
**• "Best" analyst doesn't mean best for you**
**• Looking for analysts we can trust**
**• Analysts for info only/Picks are 100% on you**
**• Fading the noise and thinking for yourself**
**• Building weekly routine = Best results**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Mother Shipp**
**OTHER CHARACTERS:**
**• Miss Ledd**
**• Brey Kingnews**
**• Flo Wittflock**
**• Percy Podcast**
**• Shay Ketoff**
**• Happy Hyer**
**• Louden Kleer**
**• Passon Dabuck**
**----OTHER TRAPS----**
------------------------------------------
**5) MISPLAYING (2.5, 3.5, 6.5, 7.5)**
**6) IGNORING TRAVEL**
**7) OVER-BETTING HOME TEAM**
**8) PEER PRESSURE**
**9) NO PLAN**
**10) BIG WINS/SMALL LOSSES**
**11) MISPLAYING INJURIES**
**12) BAD WEATHER = UNDER**
**5) MISPLAYING**
----------------------------------
**(2.5, 3.5, 6.5, 7.5)**
---------------------------------------------------------
**MANIPULATION SPREADS**
**TRAP GROUP: Others (#1/8)**
**Manipulation Spreads = "Last Trap"**
**TRAP OVERVIEW:**
**• Often last trap between winning & losing**
**• 2.5, 3.5, 6.5, 7.5 = Most challenging spreads**
**• Manipulation spreads = Unofficial 5th trap**
**• Trap with two different ways to beat you**
**• Public predictably bets 2.5, 3.5, 6.5, 7.5**
**• Public predictably buys points around 3 & 7**
**• Most balanced trap often most difficult**
**• Trap with very wide range of problems**
**• Triple threat trap = Physical/Mental/Social**
**• 4 spreads with best chance for public action**
**• All 4 spreads pose different problems**
**• All 4 spreads steer you in a certain direction**
**• 4 spreads most likely to be misplayed**
**• Confusion leads to buying points**
**• Manipulation spreads = Vegas at their best**
**• Battle of the spread Vs the head**
**• Buying points feels proactive & sensible**
**• QBs/Favorites = Big role in manipulation**
**• 4 spreads control football betting universe**
**• Vegas = Masters of making worst look best**
**• Not all magicians work on stage**
**• Why you rarely see a "Pick em" game to bet**
**• Action plan/Understanding manipulation**
**• What these 4 spreads & 8 bets mean to you**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Ken Fuzed**
**OTHER CHARACTERS:**
**• Foggy Pointfives**
**• Flip Innflop**
**• Trey Astray**
**• Wright Cyde**
**• Linus Tulong**
**6) IGNORING TRAVEL**
-----------------------------------------
**ALTITUDE/3,000 MILE RULE**
**TRAP GROUP: Others (#2/8)**
**Ignoring Travel = "Road to Nowhere"**
**TRAP OVERVIEW:**
**• Public often ignores team travel/altitude**
**• Team travel is very tedious if not taxing**
**• Public often bets QBs/Favs at road prices**
**• Travel trap leads to very predictable betting**
**• Reality of 3,000 mile rule & body clocks**
**• Difficulty of acclimating to travel & altitude**
**• Run to the hills and bet on altitude**
**• Home crowd energy is real**
**• Short trips still mean road team**
**• Public values point spread over stadium**
**• Public = Caveman handicapping (A+B=C)**
**• Good team + Discounted spread = Bet**
**• No travelling to the cashier**
**• Action plan/Understanding home team value**
**• Road teams = Road to nowhwere**
**TRAP FOUNDATION: Ties/Target/Trap**
**LEAD CHARACTER: Rhonda Roadteam**
**OTHER CHARACTERS:**
**• Scotty Sealevel**
**• Miles Fromhomme**
**7) OVER-BETTING**
-------------------------------------
**HOME TEAM**
----------------------------------------------------------
**TRAP GROUP: Others (#3/8)**
**Over-Betting Home Team = "Don't Care"**
**TRAP OVERVIEW:**
**• Over-betting home team = Most ignored trap**
**• Real fans often home team betting fanatics**
**• “Homers” are low hanging fruit for Vegas**
**• Homers = Automatic action for Vegas**
**• Homers face most betting distractions**
**• True team passion = Most bad betting habits**
**• Might not care but can you afford to be a fan?**
**• Pitfalls/True cost of over-betting home team**
**• Fans don't clear 52.3% win rate long term**
**• Overconfidence/Homer always knows best**
**• Home team bettor doesn't think he needs plan**
**• Home team bettors prone to peer pressure**
**• Home team bettors bet too much**
**• Homer loves to start tailgating early**
**• Extra drinks = Extra bets/0-1 becomes 0-4**
**• Drinkers need to hand over gambling keys**
**• Not being objective dooms home team fans**
**• Usually much better off just being a fan**
**• Action plan/Discipline/Setting limits**
**• Question... Are you a fan of the money?**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Steve State**
**OTHER CHARACTERS:**
**• Polly Teknik**
**• Homer Rhode**
**• Buzz Bynoon**
**8) PEER PRESSURE**
--------------------------------------
**TRAP GROUP: Others (#4/8)**
**Peer Pressure = "Social Trap"**
**TRAP OVERVIEW:**
**• Friends can be very influential bettors**
**• Friends often help you get into betting**
**• Team betting can rekindle team sports days**
**• Bad News = Friends often bad sports bettors**
**• Bad News = Friends often drag you into traps**
**• Good News = Friends better at other things**
**• Beware of a hot start, especially with friends**
**• Betting with friends loses long term**
**• Betting on teams is not a team sport**
**• Roughly 1/20 wins, who are you listening to?**
**• Odds of 2 friends being winners about 400/1**
**• Socially challenging trap but trackable**
**• Your bottom line is 100% on you**
**• Friends are too influenced by the media**
**• Friends bet on too many QBs & favorites**
**• Friends bet on too many parlays**
**• More friends means more bets**
**• More bets lead to more excuses**
**• Sports betting misery loves company**
**• Difficulty of breaking away from friends**
**• Becoming content in a losing cycle**
**• "Fraternity of losers"**
**• Frats = Petri dish of bad sports betting**
**• Frat bettors likely 11/11 on target test**
**• Vegas sees frats as biggest targets**
**• Good at life/Bad at sports betting**
**• Frats are most predictable betting group**
**• Frats are the leaders in team betting**
**• Sports betting peer pressure is real**
**• Friends have the best of intentions**
**• Friends simply get too expensive**
**• Betting dissention with friends gets ugly**
**• Action plan/Don't mix betting with friends**
**• Setting high standards sets the tone**
**• Serious about winning? Time to be honest**
**• Honesty about friends fuels improvement**
**• Courage to walk away and start winning**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Colin Yudabet**
**LEAD CHARACTER: Phil Lostvoid**
**OTHER CHARACTERS:**
**• Sue Purgloo**
**• Marc Mywaards**
**• Zeke Greekman**
**• Jay Vee**
**• Bev Ridgecart**
**• Weeb Etton**
**• Bree Agree**
**• Buddy Hurtzbank**
**9) NO PLAN**
----------------------------
**TRAP GROUP: Others (#5/8)**
**No Plan = "Loser's Trap"**
**TRAP OVERVIEW:**
**• Winning sports bettors have a plan**
**• Picking winners is only the start**
**• You can't win without discipline**
**• Why is sticking to a plan so hard?**
**• Results constantly creating new feelings**
**• Many emotions can overtake discipline**
**• Excessive winning or losing fuels betting**
**• Losing streak anger can make you chase**
**• Winning streak highs can make you press**
**• Sad, lonely, bored or buzzed = Forced action**
**• All emotions typically lead to betting window**
**• How to create a winning mindset and plan**
**• Developing a hunting & fishing mentality**
**• Football is hunting & fishing season**
**• Targeting the biggest games**
**• Over-betting is a direct result of no plan**
**• Winners have realistic goals**
**• Nobody can bet and win all the time**
**• Winners have balance and a plan**
**• Winners know limitations of media/peers**
**• Winners know how to fade the noise**
**• Winners don't listen to more than 5 analysts**
**• Standing up to peer pressure and winning**
**• Action plan/Finally make a winning plan**
**• Plan is best defense against emotions**
**• Building a routine builds confidence**
**• Routines historically get best results**
**• Those who have no plan, have no chance**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Slay Ennlife**
**LEAD CHARACTER: Kent Winbetts**
**OTHER CHARACTERS:**
**• Benny Betnow**
**• Chase Enloss**
**• Mel Tidown**
**• Brandy Allbrunch**
**• Shannon Noplannon**
**• Crash Ennburn**
**• Flame Dowt**
**• Ruff Monday**
**• Skip Roundagolf**
**• Eaton Atthome**
**10) BIG WINS/**
-------------------------------
**SMALL LOSSES**
-----------------------------------------------------
**PSYCHOLOGICAL IMPACT**
**TRAP GROUP: Others (#6/8)**
**BIG WINS/SMALL LOSSES = "Hidden Trap"**
**TRAP OVERVIEW:**
**• Difficulty of dealing with trap you can't track**
**• One of only two traps that are 100% mental**
**• Trap works in tandem with overconfidence**
**• Winning big & losing small creates mindset**
**• Ego traps colliding = Betting aggression**
**• Big egos lead to big gambling problems**
**• Big wins early in career can set the tone**
**• Favorites win more blowouts**
**• Lasting impact of big wins with friends**
**• Small losses often provide excuses**
**• Small losses can feed your ego**
**• Can't understand that a loss is still a loss**
**• No way to keep score against this trap**
**• Gets scary when overconfidence steamrolls**
**• Bettors must be careful what they wish for**
**• Dangers of winning as envisioned**
**• Hot start often puts you on wrong road**
**• Action plan/Gain emotional perspective**
**• Understanding the "Gas & Match" traps**
**• Incorporate dartboard not bullseye mindset**
**• Learn how to win by a little and lose by a lot**
**• Big win or small win, they both pay the same**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Bobby Bigwin**
**LEAD CHARACTER: Klo Sloss**
**OTHER CHARACTERS:**
**• Soph Arrzo-Goode**
**• Maya Pick**
**• Tip Emback**
**• Max Betts**
**• Rose Anfell**
**11) MISPLAYING INJURIES**
--------------------------------------------------
**TRAP GROUP: Others (#7/8)**
**Betting Against Injury = "Reactionary Trap"**
**TRAP OVERVIEW:**
**• Public historically bets against key injuries**
**• One of two reactionary traps (Bad Weather)**
**• Bettors overestimate info everyone has**
**• 'I'm not a doctor but I play one when I bet"**
**• Public flaw thinking injury gives you an edge**
**• Psychology of injury leading to blowout win**
**• Betting value typically on team with injury**
**• One player doesn't make the whole team**
**• Injury games have too many moving parts**
**• Vegas is once again getting what they want**
**• Action plan/Understand real value of injuries**
**• Respecting all players, not just the stars**
**• Typically best to avoid betting injury games**
**• Betting into injury or not at all**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Val Yugone**
**OTHER CHARACTERS:**
**• Evelyn Evident**
**• Otto Obvious**
**• Doctor Huzout**
**12) BAD WEATHER = UNDER**
------------------------------------------------------
**TRAP GROUP: Others (#8/8)**
**Bad Weather/Under = "Infomercial Trap"**
**TRAP OVERVIEW:**
**• Public historically bets Unders in bad weather**
**• Weather report feels like an infomercial**
**• 30 seconds to sell you an under**
**• Storms send bettors storming to window**
**• Friends now think they're meterologists**
**• Meet Dolly Doppler & Wally Weatherman**
**• 1 of 2 reactionary traps (Bet against injury)**
**• Feeling good to finally play an Under**
**• Might seem like an edge but Vegas knew first**
**• Bad weather doesn't eliminate scoring**
**• New football fields are better than ever**
**• Wet field = Turnovers & missed tackles**
**• Blow by the wind until it gets over 20MPH**
**• Vegas uses bad weather against you**
**• Vegas is always a step ahead of the weather**
**• Setting subtle traps = What Vegas does best**
**• Action plan/Value of weather**
**• Often best to avoid weather games**
**• Bad weather game = Bet Over or nothing**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Yoo Nulast**
**OTHER CHARACTERS:**
**• Dolly Doppler**
**• Lake Effex**
**--GAMBLING ABYSS--**
------------------------------------------------
**13) PARLAYS**
**14) TEASERS/PROPS**
**15) BUYING POINTS**
**16) IN-GAME BETTING**
**13) PARLAYS**
------------------------------------------
**TRAP GROUP: Gambling Abyss (#1/4)**
**PARLAYS = "Celebrity Trap"**
**TRAP OVERVIEW:**
**• Parlays = Biggest trap in gambling abyss**
**• Vegas #1 Goal = Get you hooked on parlays**
**• Parlays at epicenter of bad sports betting**
**• Parlay odds 5X worse than straight up bets**
**• Head to head heavily favors straight up bets**
**• Parlay commercial push tells us everything**
**• No stars or commercials for straight up bets?**
**• Vegas is all in on parlays, they can't lose**
**• Parlay commercials promote lottery mindset**
**• Vegas wants you to bite into the hook of hope**
**• Dreams & fun meet low cost & expectations**
**• Coming close on parlays sets the trap**
**• Lottery mindset/Expect to lose/keep playing**
**• Lottery mindset = Parlay player for life**
**• Believing it's the lottery you can actually win**
**• Parlay betting volume at record highs**
**• Educated people making uneducated bets**
**• Approx 2/3 sports bettors = College educated**
**• Approx 7/10 sports bettors play parlays**
**• Approx 3/10 sports bettors play only parlays**
**• Quitting parlays instantly puts you in top 30%**
**• Never too late to quit but time to be honest**
**• What are you giving up to pay for parlays?**
**• Deciding between golf & steaks or parlays?**
**• Parlays are a no win situation for bettors**
**• Parlays all but guarantee a lifetime of losing**
**• Action plan/End charade/Stop playing parlays**
**• What in life are you giving up for parlays?**
**• Embrace the grind and give yourself a chance**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Yul Gobroke**
**OTHER CHARACTERS:**
**• Lou Zenbad**
**• Sammy Samegame**
**• Robin Round**
**• Beau Nuss**
**• Count Onnluk**
**• Todd Zodds**
**• Rip Tikkets**
**• Fiona Fourteamer**
**• Juan Legleft**
**• Hope Anpray**
**• Dash Tookash**
**• Lon Gyland**
**• Bud Jettgone**
**14) TEASERS/PROPS**
------------------------------------------------------
**TRAP GROUP: Gambling Abyss (#2/4)**
**Teasers/Props = "Rock Bottom Trap"**
**TRAP OVERVIEW:**
**• Teasers/Props are both deep in the abyss**
**• Reaching sports betting rock bottom**
**• Teasers = Parlays with points/props**
**• Teasers have worse odds than parlays**
**• Teasers come in all shapes & payout sizes**
**• 2-Team/6-Point teaser = Grinder's teaser**
**• Teasers are nothing but an absolute tease**
**• Teaser bettors notoriously follow good QBs**
**• After frats, teaser bettors most predictable**
**• Vegas goal = Hook you on teasers**
**• Props = Bets with bad odds typically parlayed**
**• Gimmick prop bets only offered one way**
**• One way props tell you all you need to know**
**• Vegas goal = Hook you on props**
**• Teasers/Props are Vegas at their slimiest**
**• Vegas offering "Customized-Parlay-Menus"**
**• Previous betting data being used against you**
**• Action plan/It's time to punt props & teasers**
**• The bottom means you can only go up**
**• Teasers/Props = Making your life worse**
**• Freefall needs to end/Time for a new plan**
**• Quitting sports betting is often the best plan**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Neve Irwin**
**OTHER CHARACTERS:**
**• Poppa Prop**
**• Skor Phurst**
**• Farrah Forsitt**
**• Rob Meeblind**
**• Tank Daagen**
**• Wanda sixthgrab**
**• Rush Tenmoore**
**• Willie Scoretwice**
**• Stu Pidbet**
**• Owen Yerbuk**
**• Al Tuwell**
**• Micah Lapse**
**• Penny Leftenbank**
**• Barry Morepride**
**15) BUYING POINTS**
---------------------------------------------------
**TRAP GROUP: Gambling Abyss (#3/4)**
**Buying Points = "Insecure Trap"**
**TRAP OVERVIEW:**
**• Buying points tied to manipulation spreads**
**• Point spread psychology of 3 & 7**
**• Wrong side of 3 & 7 = Insecure bettors**
**• Most problematic spreads = 2.5, 3.5, 6.5, 7.5**
**• Manipulation spreads = Half point bait**
**• Buying points seems sensible/Feels proactive**
**• Buying points spotlights insecurities**
**• Half-Point Hal buys confidence**
**• Vegas loves Half-Point Hal**
**• Extremely flawed "Half-Point' theory**
**• Any missed XP = Half-Point theory is toast**
**• Any made 2-pt = Half-Point theory is toast**
**• Buying points is simply too expensive**
**• Are you going to be best handicapper ever?**
**• Battle of buying points = Vegas fights 3 on 1**
**• Half points and insurmountable odds**
**• You only win when you tie, what?**
**• Winners don't buy points**
**• Action plan/Last trap in the way of winning**
**• Must realize odds/Resist urge to buy points**
**• Time to finally leave the abyss for good**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Half-Point Hal**
**OTHER CHARACTERS:**
**• Del Luzion**
**• Slim Margen**
**• Nick Ellendime**
**16) IN-GAME BETTING**
--------------------------------------------------------
**TRAP GROUP: Gambling Abyss (#4/4)**
**In-Game Betting (IGB) = "No Angle Trap"**
**TRAP OVERVIEW:**
**• IGB software heavily targets young adults**
**• Vegas uses IGB to target and hook gamers**
**• Right now is almost always more expensive**
**• You typically pay a premium for convenience**
**• In-Game Betting caters to the impulsive**
**• IGB especially caters to the social bettors**
**• In-game bettors notorious for bragging**
**• Odds of forcing IGBs goes up by the drink**
**• Halftime = Started drinking three hours ago**
**• Bad betting power couple = IGB & JD**
**• IGB speeds you up/Gets you off schedule**
**• IGB sidekicks are boredom, greed and fear**
**• Hunting middle chases away winning bets**
**• Hunting middle creates wrong mindset**
**• Speeding bettors up takes away any angles**
**• Games without angle won't win 52.3%**
**• IGB can be gateway to problem betting**
**• Betting on pass or run plays = Gimmick City**
**• IGB most simulates addictive slot machines**
**• Action plan/Easy to see physical trap**
**• Winners stay away from any kind of IGB**
**• Winners have a gambling schedule**
**• Winning bettors often "Bet at breakfast"**
**• Awake for 90 minutes = Clearest head**
**• Much easier for bettors to "Lose at lunch"**
**• Even easier to "Degenerate at dinner"**
**TRAP FOUNDATION: Ties/Target/Type**
**LEAD CHARACTER: Rex Day**
**OTHER CHARACTERS:**
**• Sid Middleman**
**• Holly Hedge**
**• Jameson Morning**
**• Betty Ginn-Atthalf**
**----TRAP NAMES----**
------------------------------------------
**OVERCONFIDENCE = "Most Important Trap"**
**OVER-BETTING QUARTERBACKS = "First Trap"**
**OVER-BETTING FAVORITES = "Second Trap"**
**MEDIA INFLUENCE = "Most Difficult Trap"**
**MISPLAYING (2.5, 3.5, 6.5, 7.5) = "Last Trap"**
**IGNORING TRAVEL = "Road to Nowhere"**
**OVER-BETTING HOME TEAM = "Don't Care"**
**PEER PRESSURE = "Social Trap"**
**NO PLAN = "Loser's Trap"**
**BIG WINS/SMALL LOSSES = "Hidden Trap"**
**MISPLAYING INJURIES = "Reactionary Trap"**
**BAD WEATHER = UNDER = "Infomercial Trap"**
**PARLAYS = "Celebrity Trap"**
**TEASERS/PROPS = "Rock Bottom Trap"**
**BUYING POINTS = "Insecure Trap"**
**IN-GAME BETTING = "No Angle Trap"**
**LEAD CHARACTERS**
-----------------------------------------
**OVERCONFIDENCE = Kapton Ego**
**OVER-BETTING QB = Jonnie Quarterback**
**OVER-BETTING FAVORITES = Chuck Chalk**
**MEDIA INFLUENCE = Mother Shipp**
**MISPLAYING (2.5, 3.5, 6.5, 7.5) = Ken Fuzed**
**IGNORING TRAVEL = Rhonda Roadteam**
**OVER-BETTING HOME TEAM = Steve State**
**PEER PRESSURE = Colin Yudabet**
**PEER PRESSURE = Phil Lostvoid**
**NO PLAN = Slay Ennlife**
**NO PLAN = Kent Winbetts**
**BIG WINS/SMALL LOSSES = Bobby Bigwin**
**BIG WINS/SMALL LOSSES = Klo Sloss**
**MISPLAYING INJURIES = Val Yugone**
**BAD WEATHER/UNDER = Yoo Nulast**
**PARLAYS = Yul Gobroke**
**TEASERS/PROPS = Neve Irwin**
**BUYING POINTS = Half-Point Hal**
**IN-GAME BETTING = Rex Day**
**WINNER = Bette Weekly**