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16 TRAPS OF FOOTBALL BETTING

**--4 COMMON TRAPS--** --------------------------------------------------- **1) OVERCONFIDENCE** **2) OVER-BETTING QUARTERBACKS** **3) OVER-BETTING FAVORITES** **4) MEDIA INFLUENCE** **---OTHER TRAPS---** ------------------------------------------- **5) MISPLAYING (2.5, 3.5, 6.5, 7.5)** **6) IGNORING TRAVEL** **7) OVER-BETTING HOME TEAM** **8) PEER PRESSURE** **9) NO PLAN** **10) BIG WINS/SMALL LOSSES** **11) MISPLAYING INJURIES** **12) BAD WEATHER = UNDER** **--GAMBLING ABYSS--** ---------------------------------------------- **13) PARLAYS** **14) TEASERS/PROPS** **15) BUYING POINTS** **16) IN-GAME BETTING** **1) OVERCONFIDENCE** --------------------------------------------------- **THINKING YOU HAVE AN ADVANTAGE BECAUSE YOU PLAYED SPORTS (EGO)** **TRAP GROUP: Most Common (#1/4)** **• Overconfidence = "Most Important Trap"** **TRAP OVERVIEW:** **• First of four most common traps for a reason** **• 100% Mental = Trap you can't track** **• Ex-athlete looking to fill void = Biggest target** **• Big ego = Black hole of sports betting traps** **• Vegas has been waiting for you** **• Vegas knows the ex-athlete best** **• Ex-athletes historically want to be in control** **• Ex-athletes historically want to be aggressive** **• Ex-athletes typically don't want to be patient** **• Big ego/Aggression = Good for athletes** **• Big ego/Aggression = Bad for sports bettors** **• Containing your ego is imperative to winning** **• Kapton Ego hits too many icebergs** **• Vegas uses preconceived ideas against you** **• Why are so many ex-athletes overconfident?** **• Overconfidence = Predictable public betting** **• Overconfidence at core of 4 common traps** **• Overconfidence = Betting on QBs/Favorites** **• Overconfidence reinforced by media** **• Big ego leads to four trap revolving door** **• Ex-athlete average closer to 45% than 50%** **• Ex-athletes rarely clear 52.3% win rate** **• Winners at life/Losers at sports betting** **• Psychology/Going from winner to loser** **• Confusion about losing/Winners usually win** **• Ex-athletes betting patterns very predictable** **• Better athlete = Worse bettor** **• Building narrative to protect their ego** **• Ex-athletes = Place blame/Make excuses** **• Ex-athletes least likely to self evaluate** **• Action plan/Understanding you were a target** **• Self evaluation = Most important evaluation** **• Finally separating sports from sports betting** **• Ego = Gateway to honesty & realistic goals** **• Honesty/Realistic goals define betting career** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Kapton Ego** **2) OVER-BETTING QB** ------------------------------------------------------------- **TRAP GROUP: Most Common (#2/4)** **• Over-Betting Quarterbacks = "First Trap"** **TRAP OVERVIEW:** **• Over-Betting QBs is often first physical trap** **• Overconfidence connects first four traps** **• QBs = Often only trap Vegas will ever need** **• QBs = Most media coverage by wide margin** **• QBs are the position you know best** **• Most popular position in sports and betting** **• Massive popularity makes QBs overvalued** **• QBs = Key to predictable betting patterns** **• Vegas continues to promote QBs for reason** **• Brady & Montana smokescreen** **• The two best are the two best** **• Hidden QB trap = Built in excuse** **• Bigger/Better QB = Bigger bet** **• Scared of betting on weaker quarterbacks** **• Painting yourself into a quarterback corner** **• QB obsession leads to 3 key questions** **• QB trapped bettors face 3 possible roads** **• 3 Roads = Change/Quit/Keep losing** **• Being unaware is biggest part of problem** **• Don't be QB trapped for life** **• Action plan/QB bettors must move forward** **• Leaving the 80% to get to the 5%** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: JONNIE QUARTERBACK** **3) OVER-BETTING** ----------------------------------------------- **FAVORITES** ------------------------------------------------------- **TRAP GROUP: Most Common (#3/4)** **• Over-Betting Favorites = "Second Trap"** **TRAP OVERVIEW:** **• Favorites/QBs = First two physical traps** **• Overconfidence connects first four traps** **• Vegas has sold favorites from the start** **• Original underdogs weren't even written down** **• Newspaper underdogs = Smaller/Off to side** **• Vegas & media walk hand in hand** **• Vegas & media both benefit from extremes** **• Is something good enough to bet on?** **• Is something bad enough to bet against?** **• Better teams get far more media coverage** **• Friends likely to bet 80-90% favorites** **• Honestly believing favorites are better bets** **• Public is scared to bet on underdogs** **• “The point spread tells you who’s better"** **• Mindset of underdogs needing upset to win** **• Public willingly throwing away 2 advantages** **• Voluntarily stepping into batter's box 0-2** **• Public betting patterns become predictable** **• Public easily manipulated by 2.5, 3.5, 6.5, 7.5** **• Public over-bets 3 specific point spreads** **• Vegas continues to get what they want** **• Action Plan/Hit brakes/Stop getting steered** **• Knowing Vegas has clear role for favorites** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Chuck Chalk** **OTHER CHARACTERS:** **• Anita Betterteam** **• Shorty Nuff** **4) MEDIA INFLUENCE** -------------------------------------------- **TRAP GROUP: Most Common (#4/4)** **• Media Influence = "Most Difficult Trap"** **TRAP OVERVIEW:** **• Difficulty of avoiding bad media influence** **• Chess game = Media is opponents queen** **• Media influence = Most ways to beat you** **• Media influence is tied to all traps** **• Media/Vegas = Work together to steer bettors** **• Vegas uses media to get what they want** **• Media trap is fueled by insecurity & blame** **• Friends typically influenced by bad media** **• Who are you listening to?** **• Properly evaluating 3 media formats** **• Properly evaluating 3 types of analysts** **• E stands for Entertainment not Education** **• TV has never cared about betting education** **• Is TV station connected to a sportsbook?** **• Getting objective betting info from a casino?** **• Media stranglehold on 5 other traps** **• Media heavily promotes QBs & favorites** **• Media restores bettor’s confidence thru week** **• Vegas & Media = 7 Day Therapists** **• Forgetting losses in just 7 days** **• Bettors often only remember last game** **• Becoming comfortable in a losing cycle** **• Action plan/Determine your top 5 analysts** **• "Best" analyst doesn't mean best for you** **• Looking for analysts we can trust** **• Analysts for info only/Picks are 100% on you** **• Fading the noise and thinking for yourself** **• Building weekly routine = Best results** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Mother Shipp** **OTHER CHARACTERS:** **• Miss Ledd** **• Brey Kingnews** **• Flo Wittflock** **• Percy Podcast** **• Shay Ketoff** **• Happy Hyer** **• Louden Kleer** **• Passon Dabuck** **----OTHER TRAPS----** ------------------------------------------ **5) MISPLAYING (2.5, 3.5, 6.5, 7.5)** **6) IGNORING TRAVEL** **7) OVER-BETTING HOME TEAM** **8) PEER PRESSURE** **9) NO PLAN** **10) BIG WINS/SMALL LOSSES** **11) MISPLAYING INJURIES** **12) BAD WEATHER = UNDER** **5) MISPLAYING** ---------------------------------- **(2.5, 3.5, 6.5, 7.5)** --------------------------------------------------------- **MANIPULATION SPREADS** **TRAP GROUP: Others (#1/8)** **Manipulation Spreads = "Last Trap"** **TRAP OVERVIEW:** **• Often last trap between winning & losing** **• 2.5, 3.5, 6.5, 7.5 = Most challenging spreads** **• Manipulation spreads = Unofficial 5th trap** **• Trap with two different ways to beat you** **• Public predictably bets 2.5, 3.5, 6.5, 7.5** **• Public predictably buys points around 3 & 7** **• Most balanced trap often most difficult** **• Trap with very wide range of problems** **• Triple threat trap = Physical/Mental/Social** **• 4 spreads with best chance for public action** **• All 4 spreads pose different problems** **• All 4 spreads steer you in a certain direction** **• 4 spreads most likely to be misplayed** **• Confusion leads to buying points** **• Manipulation spreads = Vegas at their best** **• Battle of the spread Vs the head** **• Buying points feels proactive & sensible** **• QBs/Favorites = Big role in manipulation** **• 4 spreads control football betting universe** **• Vegas = Masters of making worst look best** **• Not all magicians work on stage** **• Why you rarely see a "Pick em" game to bet** **• Action plan/Understanding manipulation** **• What these 4 spreads & 8 bets mean to you** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Ken Fuzed** **OTHER CHARACTERS:** **• Foggy Pointfives** **• Flip Innflop** **• Trey Astray** **• Wright Cyde** **• Linus Tulong** **6) IGNORING TRAVEL** ----------------------------------------- **ALTITUDE/3,000 MILE RULE** **TRAP GROUP: Others (#2/8)** **Ignoring Travel = "Road to Nowhere"** **TRAP OVERVIEW:** **• Public often ignores team travel/altitude** **• Team travel is very tedious if not taxing** **• Public often bets QBs/Favs at road prices** **• Travel trap leads to very predictable betting** **• Reality of 3,000 mile rule & body clocks** **• Difficulty of acclimating to travel & altitude** **• Run to the hills and bet on altitude** **• Home crowd energy is real** **• Short trips still mean road team** **• Public values point spread over stadium** **• Public = Caveman handicapping (A+B=C)** **• Good team + Discounted spread = Bet** **• No travelling to the cashier** **• Action plan/Understanding home team value** **• Road teams = Road to nowhwere** **TRAP FOUNDATION: Ties/Target/Trap** **LEAD CHARACTER: Rhonda Roadteam** **OTHER CHARACTERS:** **• Scotty Sealevel** **• Miles Fromhomme** **7) OVER-BETTING** ------------------------------------- **HOME TEAM** ---------------------------------------------------------- **TRAP GROUP: Others (#3/8)** **Over-Betting Home Team = "Don't Care"** **TRAP OVERVIEW:** **• Over-betting home team = Most ignored trap** **• Real fans often home team betting fanatics** **• “Homers” are low hanging fruit for Vegas** **• Homers = Automatic action for Vegas** **• Homers face most betting distractions** **• True team passion = Most bad betting habits** **• Might not care but can you afford to be a fan?** **• Pitfalls/True cost of over-betting home team** **• Fans don't clear 52.3% win rate long term** **• Overconfidence/Homer always knows best** **• Home team bettor doesn't think he needs plan** **• Home team bettors prone to peer pressure** **• Home team bettors bet too much** **• Homer loves to start tailgating early** **• Extra drinks = Extra bets/0-1 becomes 0-4** **• Drinkers need to hand over gambling keys** **• Not being objective dooms home team fans** **• Usually much better off just being a fan** **• Action plan/Discipline/Setting limits** **• Question... Are you a fan of the money?** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Steve State** **OTHER CHARACTERS:** **• Polly Teknik** **• Homer Rhode** **• Buzz Bynoon** **8) PEER PRESSURE** -------------------------------------- **TRAP GROUP: Others (#4/8)** **Peer Pressure = "Social Trap"** **TRAP OVERVIEW:** **• Friends can be very influential bettors** **• Friends often help you get into betting** **• Team betting can rekindle team sports days** **• Bad News = Friends often bad sports bettors** **• Bad News = Friends often drag you into traps** **• Good News = Friends better at other things** **• Beware of a hot start, especially with friends** **• Betting with friends loses long term** **• Betting on teams is not a team sport** **• Roughly 1/20 wins, who are you listening to?** **• Odds of 2 friends being winners about 400/1** **• Socially challenging trap but trackable** **• Your bottom line is 100% on you** **• Friends are too influenced by the media** **• Friends bet on too many QBs & favorites** **• Friends bet on too many parlays** **• More friends means more bets** **• More bets lead to more excuses** **• Sports betting misery loves company** **• Difficulty of breaking away from friends** **• Becoming content in a losing cycle** **• "Fraternity of losers"** **• Frats = Petri dish of bad sports betting** **• Frat bettors likely 11/11 on target test** **• Vegas sees frats as biggest targets** **• Good at life/Bad at sports betting** **• Frats are most predictable betting group** **• Frats are the leaders in team betting** **• Sports betting peer pressure is real** **• Friends have the best of intentions** **• Friends simply get too expensive** **• Betting dissention with friends gets ugly** **• Action plan/Don't mix betting with friends** **• Setting high standards sets the tone** **• Serious about winning? Time to be honest** **• Honesty about friends fuels improvement** **• Courage to walk away and start winning** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Colin Yudabet** **LEAD CHARACTER: Phil Lostvoid** **OTHER CHARACTERS:** **• Sue Purgloo** **• Marc Mywaards** **• Zeke Greekman** **• Jay Vee** **• Bev Ridgecart** **• Weeb Etton** **• Bree Agree** **• Buddy Hurtzbank** **9) NO PLAN** ---------------------------- **TRAP GROUP: Others (#5/8)** **No Plan = "Loser's Trap"** **TRAP OVERVIEW:** **• Winning sports bettors have a plan** **• Picking winners is only the start** **• You can't win without discipline** **• Why is sticking to a plan so hard?** **• Results constantly creating new feelings** **• Many emotions can overtake discipline** **• Excessive winning or losing fuels betting** **• Losing streak anger can make you chase** **• Winning streak highs can make you press** **• Sad, lonely, bored or buzzed = Forced action** **• All emotions typically lead to betting window** **• How to create a winning mindset and plan** **• Developing a hunting & fishing mentality** **• Football is hunting & fishing season** **• Targeting the biggest games** **• Over-betting is a direct result of no plan** **• Winners have realistic goals** **• Nobody can bet and win all the time** **• Winners have balance and a plan** **• Winners know limitations of media/peers** **• Winners know how to fade the noise** **• Winners don't listen to more than 5 analysts** **• Standing up to peer pressure and winning** **• Action plan/Finally make a winning plan** **• Plan is best defense against emotions** **• Building a routine builds confidence** **• Routines historically get best results** **• Those who have no plan, have no chance** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Slay Ennlife** **LEAD CHARACTER: Kent Winbetts** **OTHER CHARACTERS:** **• Benny Betnow** **• Chase Enloss** **• Mel Tidown** **• Brandy Allbrunch** **• Shannon Noplannon** **• Crash Ennburn** **• Flame Dowt** **• Ruff Monday** **• Skip Roundagolf** **• Eaton Atthome** **10) BIG WINS/** ------------------------------- **SMALL LOSSES** ----------------------------------------------------- **PSYCHOLOGICAL IMPACT** **TRAP GROUP: Others (#6/8)** **BIG WINS/SMALL LOSSES = "Hidden Trap"** **TRAP OVERVIEW:** **• Difficulty of dealing with trap you can't track** **• One of only two traps that are 100% mental** **• Trap works in tandem with overconfidence** **• Winning big & losing small creates mindset** **• Ego traps colliding = Betting aggression** **• Big egos lead to big gambling problems** **• Big wins early in career can set the tone** **• Favorites win more blowouts** **• Lasting impact of big wins with friends** **• Small losses often provide excuses** **• Small losses can feed your ego** **• Can't understand that a loss is still a loss** **• No way to keep score against this trap** **• Gets scary when overconfidence steamrolls** **• Bettors must be careful what they wish for** **• Dangers of winning as envisioned** **• Hot start often puts you on wrong road** **• Action plan/Gain emotional perspective** **• Understanding the "Gas & Match" traps** **• Incorporate dartboard not bullseye mindset** **• Learn how to win by a little and lose by a lot** **• Big win or small win, they both pay the same** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Bobby Bigwin** **LEAD CHARACTER: Klo Sloss** **OTHER CHARACTERS:** **• Soph Arrzo-Goode** **• Maya Pick** **• Tip Emback** **• Max Betts** **• Rose Anfell** **11) MISPLAYING INJURIES** -------------------------------------------------- **TRAP GROUP: Others (#7/8)** **Betting Against Injury = "Reactionary Trap"** **TRAP OVERVIEW:** **• Public historically bets against key injuries** **• One of two reactionary traps (Bad Weather)** **• Bettors overestimate info everyone has** **• 'I'm not a doctor but I play one when I bet"** **• Public flaw thinking injury gives you an edge** **• Psychology of injury leading to blowout win** **• Betting value typically on team with injury** **• One player doesn't make the whole team** **• Injury games have too many moving parts** **• Vegas is once again getting what they want** **• Action plan/Understand real value of injuries** **• Respecting all players, not just the stars** **• Typically best to avoid betting injury games** **• Betting into injury or not at all** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Val Yugone** **OTHER CHARACTERS:** **• Evelyn Evident** **• Otto Obvious** **• Doctor Huzout** **12) BAD WEATHER = UNDER** ------------------------------------------------------ **TRAP GROUP: Others (#8/8)** **Bad Weather/Under = "Infomercial Trap"** **TRAP OVERVIEW:** **• Public historically bets Unders in bad weather** **• Weather report feels like an infomercial** **• 30 seconds to sell you an under** **• Storms send bettors storming to window** **• Friends now think they're meterologists** **• Meet Dolly Doppler & Wally Weatherman** **• 1 of 2 reactionary traps (Bet against injury)** **• Feeling good to finally play an Under** **• Might seem like an edge but Vegas knew first** **• Bad weather doesn't eliminate scoring** **• New football fields are better than ever** **• Wet field = Turnovers & missed tackles** **• Blow by the wind until it gets over 20MPH** **• Vegas uses bad weather against you** **• Vegas is always a step ahead of the weather** **• Setting subtle traps = What Vegas does best** **• Action plan/Value of weather** **• Often best to avoid weather games** **• Bad weather game = Bet Over or nothing** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Yoo Nulast** **OTHER CHARACTERS:** **• Dolly Doppler** **• Lake Effex** **--GAMBLING ABYSS--** ------------------------------------------------ **13) PARLAYS** **14) TEASERS/PROPS** **15) BUYING POINTS** **16) IN-GAME BETTING** **13) PARLAYS** ------------------------------------------ **TRAP GROUP: Gambling Abyss (#1/4)** **PARLAYS = "Celebrity Trap"** **TRAP OVERVIEW:** **• Parlays = Biggest trap in gambling abyss** **• Vegas #1 Goal = Get you hooked on parlays** **• Parlays at epicenter of bad sports betting** **• Parlay odds 5X worse than straight up bets** **• Head to head heavily favors straight up bets** **• Parlay commercial push tells us everything** **• No stars or commercials for straight up bets?** **• Vegas is all in on parlays, they can't lose** **• Parlay commercials promote lottery mindset** **• Vegas wants you to bite into the hook of hope** **• Dreams & fun meet low cost & expectations** **• Coming close on parlays sets the trap** **• Lottery mindset/Expect to lose/keep playing** **• Lottery mindset = Parlay player for life** **• Believing it's the lottery you can actually win** **• Parlay betting volume at record highs** **• Educated people making uneducated bets** **• Approx 2/3 sports bettors = College educated** **• Approx 7/10 sports bettors play parlays** **• Approx 3/10 sports bettors play only parlays** **• Quitting parlays instantly puts you in top 30%** **• Never too late to quit but time to be honest** **• What are you giving up to pay for parlays?** **• Deciding between golf & steaks or parlays?** **• Parlays are a no win situation for bettors** **• Parlays all but guarantee a lifetime of losing** **• Action plan/End charade/Stop playing parlays** **• What in life are you giving up for parlays?** **• Embrace the grind and give yourself a chance** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Yul Gobroke** **OTHER CHARACTERS:** **• Lou Zenbad** **• Sammy Samegame** **• Robin Round** **• Beau Nuss** **• Count Onnluk** **• Todd Zodds** **• Rip Tikkets** **• Fiona Fourteamer** **• Juan Legleft** **• Hope Anpray** **• Dash Tookash** **• Lon Gyland** **• Bud Jettgone** **14) TEASERS/PROPS** ------------------------------------------------------ **TRAP GROUP: Gambling Abyss (#2/4)** **Teasers/Props = "Rock Bottom Trap"** **TRAP OVERVIEW:** **• Teasers/Props are both deep in the abyss** **• Reaching sports betting rock bottom** **• Teasers = Parlays with points/props** **• Teasers have worse odds than parlays** **• Teasers come in all shapes & payout sizes** **• 2-Team/6-Point teaser = Grinder's teaser** **• Teasers are nothing but an absolute tease** **• Teaser bettors notoriously follow good QBs** **• After frats, teaser bettors most predictable** **• Vegas goal = Hook you on teasers** **• Props = Bets with bad odds typically parlayed** **• Gimmick prop bets only offered one way** **• One way props tell you all you need to know** **• Vegas goal = Hook you on props** **• Teasers/Props are Vegas at their slimiest** **• Vegas offering "Customized-Parlay-Menus"** **• Previous betting data being used against you** **• Action plan/It's time to punt props & teasers** **• The bottom means you can only go up** **• Teasers/Props = Making your life worse** **• Freefall needs to end/Time for a new plan** **• Quitting sports betting is often the best plan** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Neve Irwin** **OTHER CHARACTERS:** **• Poppa Prop** **• Skor Phurst** **• Farrah Forsitt** **• Rob Meeblind** **• Tank Daagen** **• Wanda sixthgrab** **• Rush Tenmoore** **• Willie Scoretwice** **• Stu Pidbet** **• Owen Yerbuk** **• Al Tuwell** **• Micah Lapse** **• Penny Leftenbank** **• Barry Morepride** **15) BUYING POINTS** --------------------------------------------------- **TRAP GROUP: Gambling Abyss (#3/4)** **Buying Points = "Insecure Trap"** **TRAP OVERVIEW:** **• Buying points tied to manipulation spreads** **• Point spread psychology of 3 & 7** **• Wrong side of 3 & 7 = Insecure bettors** **• Most problematic spreads = 2.5, 3.5, 6.5, 7.5** **• Manipulation spreads = Half point bait** **• Buying points seems sensible/Feels proactive** **• Buying points spotlights insecurities** **• Half-Point Hal buys confidence** **• Vegas loves Half-Point Hal** **• Extremely flawed "Half-Point' theory** **• Any missed XP = Half-Point theory is toast** **• Any made 2-pt = Half-Point theory is toast** **• Buying points is simply too expensive** **• Are you going to be best handicapper ever?** **• Battle of buying points = Vegas fights 3 on 1** **• Half points and insurmountable odds** **• You only win when you tie, what?** **• Winners don't buy points** **• Action plan/Last trap in the way of winning** **• Must realize odds/Resist urge to buy points** **• Time to finally leave the abyss for good** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Half-Point Hal** **OTHER CHARACTERS:** **• Del Luzion** **• Slim Margen** **• Nick Ellendime** **16) IN-GAME BETTING** -------------------------------------------------------- **TRAP GROUP: Gambling Abyss (#4/4)** **In-Game Betting (IGB) = "No Angle Trap"** **TRAP OVERVIEW:** **• IGB software heavily targets young adults** **• Vegas uses IGB to target and hook gamers** **• Right now is almost always more expensive** **• You typically pay a premium for convenience** **• In-Game Betting caters to the impulsive** **• IGB especially caters to the social bettors** **• In-game bettors notorious for bragging** **• Odds of forcing IGBs goes up by the drink** **• Halftime = Started drinking three hours ago** **• Bad betting power couple = IGB & JD** **• IGB speeds you up/Gets you off schedule** **• IGB sidekicks are boredom, greed and fear** **• Hunting middle chases away winning bets** **• Hunting middle creates wrong mindset** **• Speeding bettors up takes away any angles** **• Games without angle won't win 52.3%** **• IGB can be gateway to problem betting** **• Betting on pass or run plays = Gimmick City** **• IGB most simulates addictive slot machines** **• Action plan/Easy to see physical trap** **• Winners stay away from any kind of IGB** **• Winners have a gambling schedule** **• Winning bettors often "Bet at breakfast"** **• Awake for 90 minutes = Clearest head** **• Much easier for bettors to "Lose at lunch"** **• Even easier to "Degenerate at dinner"** **TRAP FOUNDATION: Ties/Target/Type** **LEAD CHARACTER: Rex Day** **OTHER CHARACTERS:** **• Sid Middleman** **• Holly Hedge** **• Jameson Morning** **• Betty Ginn-Atthalf** **----TRAP NAMES----** ------------------------------------------ **OVERCONFIDENCE = "Most Important Trap"** **OVER-BETTING QUARTERBACKS = "First Trap"** **OVER-BETTING FAVORITES = "Second Trap"** **MEDIA INFLUENCE = "Most Difficult Trap"** **MISPLAYING (2.5, 3.5, 6.5, 7.5) = "Last Trap"** **IGNORING TRAVEL = "Road to Nowhere"** **OVER-BETTING HOME TEAM = "Don't Care"** **PEER PRESSURE = "Social Trap"** **NO PLAN = "Loser's Trap"** **BIG WINS/SMALL LOSSES = "Hidden Trap"** **MISPLAYING INJURIES = "Reactionary Trap"** **BAD WEATHER = UNDER = "Infomercial Trap"** **PARLAYS = "Celebrity Trap"** **TEASERS/PROPS = "Rock Bottom Trap"** **BUYING POINTS = "Insecure Trap"** **IN-GAME BETTING = "No Angle Trap"** **LEAD CHARACTERS** ----------------------------------------- **OVERCONFIDENCE = Kapton Ego** **OVER-BETTING QB = Jonnie Quarterback** **OVER-BETTING FAVORITES = Chuck Chalk** **MEDIA INFLUENCE = Mother Shipp** **MISPLAYING (2.5, 3.5, 6.5, 7.5) = Ken Fuzed** **IGNORING TRAVEL = Rhonda Roadteam** **OVER-BETTING HOME TEAM = Steve State** **PEER PRESSURE = Colin Yudabet** **PEER PRESSURE = Phil Lostvoid** **NO PLAN = Slay Ennlife** **NO PLAN = Kent Winbetts** **BIG WINS/SMALL LOSSES = Bobby Bigwin** **BIG WINS/SMALL LOSSES = Klo Sloss** **MISPLAYING INJURIES = Val Yugone** **BAD WEATHER/UNDER = Yoo Nulast** **PARLAYS = Yul Gobroke** **TEASERS/PROPS = Neve Irwin** **BUYING POINTS = Half-Point Hal** **IN-GAME BETTING = Rex Day** **WINNER = Bette Weekly**